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Company Summer Day!

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Just a few days ago the Radiant Worlds staff had their annual Summer Day. We compiled a short highlights video to show you the fun activities our team got up to and why it’s such a pleasure to work for one of the most innovative developers in the UK!  

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The Rendering Technology of Skysaga: Infinite Isles

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by Kostas Anagnostou, Principal Graphics Programmer at Radiant Worlds   SkySaga has a very distinct aesthetic with vivid, saturated colours and complex lighting. It additionally supports a day-night cycle, a weather system, translucent and solid shadows, clouds, lit transparencies, volumetric fog, and many dynamic lights. Also it features a variety of biome types, from sunny or frozen forests,...

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Behind-the-Scenes: Character Creation

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Have you ever wondered how our creatures come to life in SkySaga? Join Trish as she discusses with Nick, Simon, and Alan how it all begins with a beautiful concept and how we implement that into our game.

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Behind the Scenes of the Announce Trailer!

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Welcome to our first proper “making of…” post! In this episode Trish talks to Ian and Matt about the creation of the first SkySaga trailer. Let us know what you think on our Facebook or Twitter, and if you have any suggestions of things from the game you’d like to know more about we’ll do our...

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Hello World!

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Hi all! We’re really super-excited to be announcing our new game, SkySaga: Infinite Isles. We’re going to be using this site to give you behind the scenes information about the development of the game, and to introduce you to the members of our amazing team. First up is Trish, our Senior Community Manager!  

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