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Shining light on the latest graphics improvements

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As part of the improvements and optimisations we’re making to SkySaga: Infinite Isles as we head towards Beta, we’ve recently changed the way we do lighting in the game, to make it look even more beautiful than it already does.
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Five minutes with… Elle Dudley

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Want to know more about the talented staff who drive our work and innovation forward? In the first of this series, we spoke to Elle Dudley for five minutes to bring you a little bit more about her story.
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Company Summer Day!

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Just a few days ago the Radiant Worlds staff had their annual Summer Day. We compiled a short highlights video to show you the fun activities our team got up to and why it’s such a pleasure to work for one of the most innovative developers in the UK!  

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The Rendering Technology of Skysaga: Infinite Isles

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by Kostas Anagnostou, Principal Graphics Programmer at Radiant Worlds   SkySaga has a very distinct aesthetic with vivid, saturated colours and complex lighting. It additionally supports a day-night cycle, a weather system, translucent and solid shadows, clouds, lit transparencies, volumetric fog, and many dynamic lights. Also it features a variety of biome types, from sunny or frozen forests,...

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Behind-the-Scenes: Character Creation

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Have you ever wondered how our creatures come to life in SkySaga? Join Trish as she discusses with Nick, Simon, and Alan how it all begins with a beautiful concept and how we implement that into our game.

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Behind the Scenes of the Announce Trailer!

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Welcome to our first proper “making of…” post! In this episode Trish talks to Ian and Matt about the creation of the first SkySaga trailer. Let us know what you think on our Facebook or Twitter, and if you have any suggestions of things from the game you’d like to know more about we’ll do our...

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